![]() ![]() They are also capable of speaking like normal humans, unlike their brethren from the Capital Wasteland, and consider themselves the superior race of the Commonwealth. Besides having similar habits of super mutants, such as caging prey and bagging body parts, they are also capable of following a chain of command, erecting fortifications, and even setting up traps and ambushes - such as at Trinity Tower, where Fist deliberately used Rex Goodman as bait to lure humans and weed out the weak super mutants among his host. ![]() While they possess the imposing musculature and resilience of the former, they have a level of intelligence on par with the dumber examples of the latter. The super mutants of the Commonwealth are a different strain from Vault 87 super mutants and those created at Mariposa. if there is a god, may he have mercy on us all. Everything that we've done, the lives we've taken. Somewhere not even the Coursers can find me. After that.I know what I'm about to do will be seen as a betrayal. If not for good, then at least for years to come. Anyone! Do you understand me? I'm going to make sure the whole program is shut down. I have to take matters into my own hands. We've learned nothing useful in the last 10 years. My requests to shut down the FEV program have repeatedly been denied. Terminals & holotapes, o my! - An unused test cell.“ Personal record, Dr.Colonial's department store (PrewarTVStudio).Obtained after talking to Uncle Ken during The Hold Out.Ĭomplete Turn Back the Fog and return to Small BerthaĬomplete Power Play or Open Season and restore power to the Nuka-World power plant. Cannot build recruitment radio beacon.Ĭomplete second part of Blood Tide in Cassie Dalton's quest. One of the common settlements where the Sole Survivor can be sent to as part of The First Step.Ĭomplete Building a Better Crop or complete a Minutemen quest.įood cannot be grown at this location. Has the largest build area of all settlements. Restore power to the circuit breaker and defeat the resident mirelurks.Ĭan be used as a Railroad safehouse. Can be used as a Minutemen settlement.Ī unique tarberry farm centered around a pre-War swimming pool. This is the place the Sole Survivor lived in before evacuating to Vault 111 in 2077, and can return to immediately after emerging from Vault 111. This is the place where Dogmeat will be first encountered. There is a mirelurk queen that can respawn here after not visiting the area for seven in-game days. Can be used as a Railroad safehouse.Įliminate the resident Children of Atom worshipers and the feral ghoul. Some workstations are outside the build area and unlinked. Kill Phyllis Daily, or access the personal logs in her terminal and confront her about Samuel (or through a persuade conversation option).Ĭomplete Out of the Fire or kill the members of the Finch family.Ĭomplete Troubled Waters or kill the resident robots.īuy the key from Geneva at the Mayor's Office in Diamond City for 2000 caps.Īll stations are outside in the market area. Side with Covenant during Human Error and speak to Jacob Orden, or kill the current settlers.Įliminate the resident ghouls (including the basement). Some of these crafting stations are only available once the quest Old Guns is completed.Įliminate the only raider that takes up residence. Talk to Kessler after completing The Battle of Bunker Hill.Įliminate the mirelurk queen that takes up residence at the Castle after destroying a certain number of eggs.Īlso a Clinic. Cannot build recruitment radio beacon or shops. One may complete Duty or Dishonor before destroying the Prydwen to skip this.įood cannot be grown at this location. Most are obtained by completing an objective or killing hostiles/residents in the area then opening the workshop.Ĭomplete Returning the Favor, drive away or kill the Abernathy family.Ĭomplete Shadow of Steel or eliminate the Brotherhood of Steel by destroying the Prydwen and then clearing the airport ruins of ghouls. There are 37 unlockable settlements total with 30 in the base game, one in Automatron, four in Far Harbor, one in Vault-Tec Workshop and one in Nuka-World. All possible settlements in the base game with the exception of Home Plate ![]()
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