![]() ![]() * It takes some time to build up a good illusion score. * The score drops when customers see staff that is carrying stuff. * The score drops when customers are are places with bad decoration score. * The score rises when customers are at places with good decoration score. * The most customers start with neutral or bad illusion score. * Terraforming can help to hide bad elements. * There must be elements of decoration to any direction of a place. =Decoration elements increase the score but=. * Demolished furniture (benches, trash cans, lamps). There might be other aspects and elements implemented. All I this information was discovered by experimentationĪnd observation. ![]() Some notes about my expierences in managing decoration and llusion score.Īfter playning some scenarios I tried to determine, how to design the park to Parkitect Cheats, Codes, Hints and Walkthroughs for PC Games. Double all your shop prices.Parkitect Cheats, Cheat Codes, Hints, Tips Get decoration to 'medium' but don't go crazy. Tl:dr Build 1 coaster for every 4 flat rides (roughly) and charge 15 bucks for every coaster. And keep checking your guest thoughts and the vandal/decoration view modes- if something is ‘good value’ then put the price up, if your park is dirty hire another janitor, and so on. As the park gets bigger use zones for your staff and shops in each zone, but mainly keep building coasters and some flat rides. Get rides to at least a Medium decoration rating, and add another 0.20 to their prices for it.Ĭharge 5 for entrance. (You could skip the entertainer and mechanic for the first month, just don’t forget they aren’t there if something breaks!)ĭecorate the hell out of all your rides and paths and shops - walls, doors, props, flowers, borders, pillars. Hire one janitor, one hauler, one security, one mechanic, one entertainer. Keep queues short - enough to fill your ride once (4 people per tile) so people aren't waiting in line forever getting thirsty and not spending money. Build a low intensity gentle ride (covered like the Carousel for when it rains) and a medium intensity thrill ride. To start build a high intensity coaster, charge at least 12 for it. Oh, and don’t forget a staff room, not sure if that’s missed out on the pre-built stuff. Coasters bring in guests (way more than flat rides, even bad coasters do) and decorations keep them happy and encourage them to pay higher prices.Īt the start build a food shop, drink shop, toilet - that’s all you need - and hide your staff with walls and doors. Here’s the advice I gave in another thread ( tl:dr at the end for you): Once you have more money you can build more, but make sure it's all in places where guests can see it (keeping in mind that trees block guests' view of trees behind them).
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